scispace - formally typeset
Open AccessJournal ArticleDOI

Stanley: The Robot that Won the DARPA Grand Challenge

TLDR
The robot Stanley, which won the 2005 DARPA Grand Challenge, was developed for high‐speed desert driving without manual intervention and relied predominately on state‐of‐the‐art artificial intelligence technologies, such as machine learning and probabilistic reasoning.
Abstract
This article describes the robot Stanley, which won the 2005 DARPA Grand Challenge. Stanley was developed for high-speed desert driving without human intervention. The robot’s software system relied predominately on state-of-the-art AI technologies, such as machine learning and probabilistic reasoning. This article describes the major components of this architecture, and discusses the results of the Grand Challenge race.

read more

Content maybe subject to copyright    Report

Citations
More filters
Journal ArticleDOI

Demonstration of a time-efficient mobility system using a scaled smart city

TL;DR: In this article, the authors propose a computational framework to deliver real-time control actions that optimise travel time, energy, and safety for connected and automated vehicle (CAV) technologies.
Journal ArticleDOI

A Reinforcement Learning-Based Adaptive Path Tracking Approach for Autonomous Driving

TL;DR: A simple tracking scheme with adaptive lateral and longitudinal control approaches is proposed, which can adaptively change the weights of PP and PID to maintain a balance between tracking error and the passenger experience.
Journal ArticleDOI

Physics Based Path Planning for Autonomous Tracked Vehicle in Challenging Terrain

TL;DR: Inferences based on the results from simulations and experiments show that the proposed planner is more effective in providing an optimal feasible path as compared to existing methodologies, demonstrating clear advantages for rough, unstructured terrain planning.
Journal ArticleDOI

Computational Intelligence and Games: Challenges and Opportunities

TL;DR: Some of the recent developments in applying computational intelligence (CI) methods to games are reviewed, some of the potential pitfalls are pointed out, and some fruitful directions for future research are suggested.
Journal ArticleDOI

Map-aided localization in sparse global positioning system environments using vision and particle filtering

TL;DR: The algorithm is shown to statistically outperform a tightly coupled GPS/inertial navigation solution both in full GPS coverage and in extended GPS blackouts, and as a function of road type, filter likelihood models, bias models, and filter integrity tests.
References
More filters
Book

Pattern classification and scene analysis

TL;DR: In this article, a unified, comprehensive and up-to-date treatment of both statistical and descriptive methods for pattern recognition is provided, including Bayesian decision theory, supervised and unsupervised learning, nonparametric techniques, discriminant analysis, clustering, preprosessing of pictorial data, spatial filtering, shape description techniques, perspective transformations, projective invariants, linguistic procedures, and artificial intelligence techniques for scene analysis.
Proceedings ArticleDOI

New extension of the Kalman filter to nonlinear systems

TL;DR: It is argued that the ease of implementation and more accurate estimation features of the new filter recommend its use over the EKF in virtually all applications.
Book

Fundamentals of Vehicle Dynamics

TL;DR: In this article, the authors attempt to find a middle ground by balancing engineering principles and equations of use to every automotive engineer with practical explanations of the mechanics involved, so that those without a formal engineering degree can still comprehend and use most of the principles discussed.
Related Papers (5)