Journal ArticleDOI
Sociability and usability in online communities: Determining and measuring success
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This paper begins to identify some key determinants of sociability and usability that help to determine their success on the basis of obvious measures and some less obvious measures.Abstract:
Little attention has focused so far on evaluating the success of online communities. This paper begins to identify some key determinants of sociability and usability that help to determine their success. Determinants of sociability include obvious measures such as the number of participants in a community, the number of messages per unit of time, members' satisfaction, and some less obvious measures such as amount of reciprocity, the number of on-topic messages, trustworthiness and several others. Measures of usability include numbers of errors, productivity, user satisfaction and others. The list is not exhaustive but it is intended to provide a starting point for research on this important topic that will lead to develop of metrics. To avoid creating false impressions it is advisable to use several measures and to triangulate with qualitative data, particularly from ethnographic studies.read more
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Dissertation
Collaborative learning in Open Source Software (OSS) communities: The dynamics and challenges in networked learning environments
TL;DR: This thesis explores learning occurring within open source software (OSS) communities by examining the role of external events on community interaction, particularly as it relates to experts and novices.
Lifecycle-Based Design Principles for Open Production Communities
TL;DR: A hybrid approach of critical literature review and Delphi method was carried out to conceptualize and finalize generic principles of OPCs that provide a practical guideline for community designers and operators and act as a ‘rule of thumb’ for designing such fluid and complex systems.
Dissertation
Determinants of knowledge sharing intention in e-learning
TL;DR: In this article, the authors developed an integrative understanding of the determinants supporting or inhibiting students' knowledge sharing intention in an E-learning system and found that there are significant links between individual factors and these also influenced relationship between the social environment determinants.
Operationalizing Off-task Sociability of Asynchronous Computer Supported Collaborative Learning
Babak Abedin,Farhad Daneshgar +1 more
TL;DR: This paper first reviews previous sociability questionnaires and instruments and then proposes a list of measure to represent and operationalize off-task sociability of CSCL, which is validated through experts’ judges and implications are discussed.
Beyond Spectator Sports: Scale Development and Validation for Mediated Sports Consumption
TL;DR: In this paper, sport fans are allowed intentionally and constantly to move from platform to platform and access content on demand, and these substitute platforms, including home television, online streaming, social networking, sports bars, and movie cinema, are considered mediated sports consumption, alternative outlets to actual physical attendance of sporting events.
References
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Book
Designing the User Interface: Strategies for Effective Human-Computer Interaction
TL;DR: The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction and user experience (UX) design.
Proceedings ArticleDOI
Usability inspection methods
TL;DR: Usability inspection is the generic name for a set of costeffective ways of evaluating user interfaces to find usability problems.
Journal ArticleDOI
Online Communities: Designing Usability and Supporting Socialbilty
TL;DR: Jenny Preece provides readers with an in-depth look at the design of effective online communities and details the enabling technologies behind some of the most successful online communities.
Book
A Practical Guide to Usability Testing
TL;DR: A Practical Guide to Usability Testing discusses the full range of testing options from quick studies with a few subjects to more formal tests with carefully designed controls and includes forms that you can use or modify to conduct a usability test and layouts of existing labs that will help you build your own.
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