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Journal ArticleDOI

Sociability and usability in online communities: Determining and measuring success

TLDR
This paper begins to identify some key determinants of sociability and usability that help to determine their success on the basis of obvious measures and some less obvious measures.
Abstract
Little attention has focused so far on evaluating the success of online communities. This paper begins to identify some key determinants of sociability and usability that help to determine their success. Determinants of sociability include obvious measures such as the number of participants in a community, the number of messages per unit of time, members' satisfaction, and some less obvious measures such as amount of reciprocity, the number of on-topic messages, trustworthiness and several others. Measures of usability include numbers of errors, productivity, user satisfaction and others. The list is not exhaustive but it is intended to provide a starting point for research on this important topic that will lead to develop of metrics. To avoid creating false impressions it is advisable to use several measures and to triangulate with qualitative data, particularly from ethnographic studies.

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Citations
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Journal ArticleDOI

The Effects of Social and Technical Factors on User Satisfaction, Sense of Belonging and Knowledge Community Usage

TL;DR: A research model is proposed which posits that both technical factors system quality and information quality and social factors community governance and pro-sharing norms collectively influence user satisfaction, sense of belonging, and knowledge community usage.
Journal ArticleDOI

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games

TL;DR: In this article, it has been suggested that the reason for their popularity is that they offer a new "third-place" game in the online role-playing games (MMORPGs).
Journal ArticleDOI

Promoting minority-language use in a bilingual online community

TL;DR: The language behaviour and attitudes of Welsh–English bilingual users in Pen i Ben, a pilot online community of practice for Head Teachers in Wales, are discussed.
Journal ArticleDOI

Social viewing behavior in social TV: proposing a new concept of socio-usability

TL;DR: The findings show the mediating and moderating roles of perceived sociability on the effect of performance on intention show that with sociability, users perceive higher utilitarian value and enjoyable hedonic value and thus are more likely to intend to use STV.
Journal ArticleDOI

Gamification in E- Commerce: A Comprehensive Review of Literature

TL;DR: This article provides a coherent picture in the research that has taken place in the area ofgamification by comprehensively reviewing 1073 research studies extracted from the SCOPUS database and mostly validates the findings on the effectiveness of gamification in the various fields.
References
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Book

Designing the User Interface: Strategies for Effective Human-Computer Interaction

TL;DR: The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction and user experience (UX) design.
Proceedings ArticleDOI

Usability inspection methods

Jakob Nielsen
TL;DR: Usability inspection is the generic name for a set of costeffective ways of evaluating user interfaces to find usability problems.
Journal ArticleDOI

Online Communities: Designing Usability and Supporting Socialbilty

TL;DR: Jenny Preece provides readers with an in-depth look at the design of effective online communities and details the enabling technologies behind some of the most successful online communities.
Book

A Practical Guide to Usability Testing

TL;DR: A Practical Guide to Usability Testing discusses the full range of testing options from quick studies with a few subjects to more formal tests with carefully designed controls and includes forms that you can use or modify to conduct a usability test and layouts of existing labs that will help you build your own.
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