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Journal ArticleDOI

Sociability and usability in online communities: Determining and measuring success

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TLDR
This paper begins to identify some key determinants of sociability and usability that help to determine their success on the basis of obvious measures and some less obvious measures.
Abstract
Little attention has focused so far on evaluating the success of online communities. This paper begins to identify some key determinants of sociability and usability that help to determine their success. Determinants of sociability include obvious measures such as the number of participants in a community, the number of messages per unit of time, members' satisfaction, and some less obvious measures such as amount of reciprocity, the number of on-topic messages, trustworthiness and several others. Measures of usability include numbers of errors, productivity, user satisfaction and others. The list is not exhaustive but it is intended to provide a starting point for research on this important topic that will lead to develop of metrics. To avoid creating false impressions it is advisable to use several measures and to triangulate with qualitative data, particularly from ethnographic studies.

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Journal ArticleDOI

Sociability and social interaction on social networking websites

TL;DR: In this article, the authors explore sociability on the social web and details how different social websites encourage their users to interact and explore how features or design practices enable users to socialize with other users.
Journal ArticleDOI

Predicting continuance in online communities: model development and empirical test

TL;DR: The results reveal that users' continuance intention to participate in an online community is determined by both satisfaction and affective commitment, which contributes not only to theory building in online community continuance but also inform online community moderators in their effort to develop strategies for retaining their users.
Journal ArticleDOI

Integrating Web 2.0 in e-learning environments: a socio-technical approach

TL;DR: The use of Web 2.0 in (e)-learning and the new skills that they enable are discussed, and the pedagogical theories that support the exploitation are debated to create personalised and collaborative learning environments.
Journal ArticleDOI

What Creates Interactivity in Online News Discussions? An Exploratory Analysis of Discussion Factors in User Comments on News Items

TL;DR: Qualitative interviews with users who comment on news stories online and a quantitative content analysis of 1,580 user comments showed that the discussion factors uncertainty, controversy, comprehensibility, negativity, and personalization can explain interactivity in news discussions.
Journal ArticleDOI

Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective

TL;DR: In this paper, the authors examined dimensions of perceived interactivity after shopping with AR and investigated the relationships between perceived interactionivity and mental imagery and other consumer responses in a mobile shopping context.
References
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Book

Designing the User Interface: Strategies for Effective Human-Computer Interaction

TL;DR: The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction and user experience (UX) design.
Proceedings ArticleDOI

Usability inspection methods

Jakob Nielsen
TL;DR: Usability inspection is the generic name for a set of costeffective ways of evaluating user interfaces to find usability problems.
Journal ArticleDOI

Online Communities: Designing Usability and Supporting Socialbilty

TL;DR: Jenny Preece provides readers with an in-depth look at the design of effective online communities and details the enabling technologies behind some of the most successful online communities.
Book

A Practical Guide to Usability Testing

TL;DR: A Practical Guide to Usability Testing discusses the full range of testing options from quick studies with a few subjects to more formal tests with carefully designed controls and includes forms that you can use or modify to conduct a usability test and layouts of existing labs that will help you build your own.
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