Open AccessJournal Article
Designed-Based Research and Technology Enhanced Learning Environments
Feng Wang,Michael J. Hannafin +1 more
TLDR
In this paper, design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (TELEs) and discuss future challenges of using this methodology.Abstract:
During the past decade, design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (TELEs). In this paper, we define and identify characteristics of design-based research, describe the importance of design-based research for the development of TELEs, propose principles for implementing design-based research with TELEs, and discuss future challenges of using this methodology. (http://www.springerlink.com/content/a582109091287128/)read more
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Digital Learning in Higher Education: A Training Course for Teaching Online - Universidade Aberta, Portugal
TL;DR: In this article, the authors describe, explore and discuss the progress of the online teaching training course taught at the Universidade Aberta to Portuguese and foreign professors of higher education institutions.
Journal ArticleDOI
Design Heuristics for Authentic Simulation-Based Learning Games
TL;DR: A model for authenticity in this context as a result of a compromise among learning, playing and realism is proposed and evidence of relationships between attributes of the game environment and perceived authenticity is shown.
udvikling af nye E-læringskoncepter og didaktisk design medieret af digitale teknologier
TL;DR: In this article, the authors introduce a Design Based Research for forste gang pa dansk i et videnskabeligt tidsskrift (DBR-forskningsprojekt ELYK): E-laering, Yderomrader og Klyngedannelse.
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Exercising older people´s brains in Costa Rica: Design principles for using information and communication technologies for cognitive activity and social interaction
TL;DR: In this paper, a design-based research project aimed at designing a learning intervention for enabling Costa Rican older people to use information and communication technologies for cognitivistic decision making.
Journal ArticleDOI
Using Digital Game-Based Learning for Students with Intellectual Disabilities -- A Systematic Literature Review.
TL;DR: The results showed that the most common type of game was serious game, and the mostcommon used technology was PC with additional equipment, but tablets were also often used.
References
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Qualitative research & evaluation methods
TL;DR: In this paper, conceptual issues and themes on qualitative research and evaluaton methods including: qualitative data, triangulated inquiry, qualitative inquiry, constructivism, constructionism, complexity (chaos) theory, qualitative designs and data collection, fieldwork strategies, interviewing, tape-recording, ethical issues, analysis, interpretation and reporting, observations vs. perceived impacts and utilisation-focused evaluation reporting.
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TL;DR: In this paper, the authors present a brief history of educational change at the local and national level, and discuss the causes and problems of implementation and continuation of change at both the local level and the national level.
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Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings
TL;DR: The lion's share of my current research program is devoted to the study of learning in the blooming, buzzing confusion of inner-city classrooms, and central to the enterprise is that the classroom must function smoothly as a learning environment before the authors can study anything other than the myriad possible ways that things can go wrong.
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Participatory Action Research
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Design Experiments in Educational Research
TL;DR: Design experiments have both a pragmatic bent and a theoretical orientation as mentioned in this paper, developing domain-specific theories by systematically studying those forms of learning and the means of supporting them, and the authors clarify what is involved in preparing for and carrying out a design experiment, and conduct a retrospective analysis of the extensive, longitudinal data sets generated during an experiment.