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Open AccessJournal Article

Designed-Based Research and Technology Enhanced Learning Environments

Feng Wang, +1 more
- 01 Jan 2004 - 
- pp 5-23
TLDR
In this paper, design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (TELEs) and discuss future challenges of using this methodology.
Abstract
During the past decade, design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (TELEs). In this paper, we define and identify characteristics of design-based research, describe the importance of design-based research for the development of TELEs, propose principles for implementing design-based research with TELEs, and discuss future challenges of using this methodology. (http://www.springerlink.com/content/a582109091287128/)

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Citations
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What is educational design research

TL;DR: McKenney, S. as discussed by the authors presented an invited lecture for the Crossfield Graduate School at the University of St. Gallen, St.Gallen, Switzerland, 2012, 4-5 September.
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The reality of virtual schools: A review of the literature

TL;DR: Researchers are calling for more research into the factors that account for K-12 student success in distance education and virtual school environments and more design research approaches than traditional comparisons of student achievement in traditional and virtual schools.
BookDOI

Designing for learning in an open world

TL;DR: This book discusses the role of Mediating Artifacts in learning design, and the needs of pedagogical planners, in the context of the changing digital landscape of education.
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Design and Development Research

TL;DR: This chapter focuses on design and development research, a type of inquiry unique to the instructional design and technology field dedicated to the creation of new knowledge and the validation of existing practice.
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Mobile apps for science learning: Review of research

TL;DR: This review found that mobile apps for science learning offered a number of similar design features, including technology-based scaffolding, location-aware functionality, visual/audio representations, digital knowledge-construction tools,digital knowledge-sharing mechanisms, and differentiated roles.
References
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Book

Teachers and machines : The Classroom Use of Technology Since 1920

Larry Cuban
TL;DR: Cuban as discussed by the authors traces cycles of acceptance and denial, enthusiasm of reformers, initial optimism of the educational community; the hesitancy, doubts, and frustrations of teachers; and the very slow and limited acceptance of the new technology.
Book ChapterDOI

Toward a Design Science of Education

TL;DR: The Bolt, Beranek & Newman (BBN) Center for Technology in Education (CTE) as discussed by the authors is part of the new Center for Learning and Media at City University of New York.
Journal ArticleDOI

Activity Theory as a Framework for Designing Constructivist Learning Environments

TL;DR: This paper argues that activity theory provides an appropriate framework for analyzing needs, tasks, and outcomes for designing constructivist learning environments (CLEs) and describes a process for using activity theory as a framework for describing the components of an activity system that can be modeled in CLEs.
Journal ArticleDOI

Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design

TL;DR: A design history covering 4 generations of software and curriculum is presented to show how these challenges arise in classrooms and how the design strategies respond to them.
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